Esta es una compilación de artículos que armé en torno a los juegos, su historia, y el diseño de los mismos.
También hice una en torno al Juego en español:
I logged into Second Life at the beginning of 2007, somehow around the web 2.0 rush wondering what was behind the hype of a web 3.0. And remembered not being too attracted by it, no matter how hard my overclocked computer and I tried. The reasons were simple: in the 90s I came to the conclusion that VRML was missing the mark completely on where the Internet should go: virtual reality as cyberpunk novelists envisioned it hadn’t happened and the Web, Usenet and even the BBS were much closer to Cyberspace when it came to what counted: “A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts… A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding.” Thanks again, Gibson.
Read the rest: