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Video Games Around the World: Mexico

En un artículo que co-escribí con Humberto Cervera y que se va a publicar en una antología de MIT Press aparece una cita que me gustaría rescatar en este blog:

[Ivan] Chapela points out, “When the pioneer developers started in the early 2000s, the local industry was not established yet (which is to say, no retail video games, formal distribution channels, or local publisher representation). There was no support from the government. The worldwide industry didn’t look at Latin America, and academically, the closest thing to video games was computer science. Therefore, most of the funding had to come from personal relations and the workforce had to learn through experience, which in most cases was not enough.” 

via Video Games Around the World: Mexico.

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